Guides on App Store screenshots, ASO, and shipping indie apps.
Apple gives you 10,000 free TestFlight testers — most indie devs never come close. The 30-day playbook to fill the cap, with what to do for each phase.
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First 10 App Store reviews matter more than the next 1,000. Ethical tactics, timing rules, and prompts to get them without violating Apple's rules.
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Apple's $99 Developer Program fee works out to $8.25/month. What you actually get, what's free, and the ROI math at real revenue scenarios for indie devs.
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Google Play applies the 15% rate automatically — no opt-in, no application. And in 2026, subscriptions drop to 10% by June 30. Every Google Play fee rule, the new subscription cut, and how the structure differs from Apple's Small Business Program.
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Cut your App Store commission from 30% to 15% with Apple's Small Business Program. Eligibility, enrollment, timing rules, and the edge cases most miss.
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Apps localized across 10+ markets see 35–50% higher conversion, yet most ship in English and stop. What localization actually means, the mistake that quietly kills conversion, and how to localize your screenshots without the grind.
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Between 40% and 60% of first-time submissions get rejected — but 95% of rejections are predictable and avoidable. The most common reasons Apple rejects apps, the exact guidelines, and how to fix each one before you submit.
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You can build App Store screenshots in Figma — but past one language and one device size, it turns into hours of duplicating and re-exporting. Here's the Figma workflow, when to stay in it, and when to hand the last step to a tool built for store screenshots.
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Your icon is the first thing anyone sees and the biggest visual lever on App Store conversion. A practical guide to designing one that works small, reads clearly, and survives every platform's crop — plus how to export all the required sizes.
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