Guides on App Store screenshots, ASO, and shipping indie apps.
Between 40% and 60% of first-time submissions get rejected — but 95% of rejections are predictable and avoidable. The most common reasons Apple rejects apps, the exact guidelines, and how to fix each one before you submit.
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Most apps never get past 100 downloads in their first month. You don't need a budget — you need a listing that converts and a few weeks of deliberate, honest outreach. A practical playbook for indie developers.
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You can build App Store screenshots in Figma — but past one language and one device size, it turns into hours of duplicating and re-exporting. Here's the Figma workflow, when to stay in it, and when to hand the last step to a tool built for store screenshots.
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Screenshot A/B testing drives bigger conversion swings than icon, title, and description tweaks combined — and both stores give you the tools free. What the data shows, how to run a clean test, and the one catch: you need traffic.
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Your icon is the first thing anyone sees and the biggest visual lever on App Store conversion. A practical guide to designing one that works small, reads clearly, and survives every platform's crop — plus how to export all the required sizes.
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What ASO actually is, the handful of things that matter most — title, keywords, screenshots, localization — and the beginner mistakes that quietly cost you downloads. A plain-English starting guide.
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Your screenshots are the biggest lever on your store conversion rate. A practical guide to writing benefit-driven captions, structuring your first three screenshots, keeping text readable, and turning your listing into your best salesperson.
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LaunchShots now lets you share a live, editable version of your screenshot design with a private link — so a friend or community can actually try changes, not just look at a picture. Auto-expires in 7 days.
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A practical guide to QR codes for app downloads — what they are, where to use them, how to make one that always scans, and when you need a static vs. smart QR code.
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